Wednesday, September 4, 2013

Playing Games!

Today in class we discussed about a game's design and mechanics. 

For example, what is this game about? What does this game teach or simulate? Well, in class we got into groups and played a couple of games that could help us realize the mechanisms to each game is different. 

The first game I played with my group was Cards Against Humanity. In this game the a group of players have 10 cards in their hands that can be used to fill in the blanks of the black card which is drawn by one person. The winner is the person with the most black cards and is usually the person who could answer the funniest with their 10 white cards. (This is the raunchier version of Apples to Apples) 
The mechanism to this gave is prediction, because you have to predict what the other players may like in order to win them over and gain more black cards.

Cards Against Humanity

Cards Against Humanity 

The second game we played was Jenga. Even though it's the Nightmare Before Christmas edition it is still played the same way as regular Jenga. Each player needs to take out one piece from the tower without making it fall. The person who breaks the tower loses.
The mechanism for this game is spatial reasoning and prediction. Because the player must know which piece could be taken out without making the structure fall.

Jenga (The Nightmare Before Christmas Edition)

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